Drawing cartoon characters in VR – Glen Keane

animator Glen Keane experiments with drawing directly in VR environment Continue reading Drawing cartoon characters in VR – Glen Keane

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Cartoons Exhibition: at the Oxymoron Museum with John Atkinson

Always one to darken the door of an art exhibition, and having curated two myself, this diagram, spotted on Twitter this morning, made me laugh.  Delightful.

Plan of Oxymoron Museum
categories of display at the Oxymoron Museum   https://wronghands1.com/

John Atkinson, drawer of this cartoon, has his work exhibited in Time Magazine.  There’s a reason: it’s clever, perceptive and give you a smile or roar with laughter.  (Which, after all, is what we want from a cartoon).

You can follow John’s work at his website Wrong Hands.

Here are a few more gems:

Continue reading “Cartoons Exhibition: at the Oxymoron Museum with John Atkinson”

Getting in Creative Flow – Stephan Pastis

Cartoonist Stephan Pastis tells us (in under 3 minutes) how he gets in the creative flow for his work: He noticed that when he writes emails, he can’t do it when there’s music playing – so worked out that his reasoning mind is shut off by the music.  So, to use the other side of the brain, the imaginative, he can close off the logical … Continue reading Getting in Creative Flow – Stephan Pastis

How to get your cartoon into the New Yorker magazine

Bob Mankhoff gives a (21 minutes) TED talk on what cartoons are likely to be the accepted 18 out of 1,000 sent in, weekly.  As cartoon editor, he is the man who chooses which few make the cut. Bob himself was once an aspiring cartoonist who wanted to have his cartoons in the New Yorker – an experience which gave him a great deal of … Continue reading How to get your cartoon into the New Yorker magazine